# Poomb Roadmap

#### **Q4 2024: Marketing, Alpha Testing, and Physical Toy Launch**

* **October 2024**:

  * **Launch cogatoken.com website**
  * **Launch** **Telegram Clicker Game**
  * Marketing push via Media & telegram channels
  * Focus on building the community via Clicker Game
  * Receive toys from China and start presale.
  * Participation in BlockchainLife conference
  * Alpha testing expands to external testers.
  * Building new seasons for Telegram Clicker
  * Building website for Toy Presale & NFT MarketPlace
  * Receive cartoons from Octopus & internal team

  **November 2024**:

  * **Launch new season in Clicker New Year**
  * Traffic to Telegram Clicker game from other mini App\&Channels
  * **Beta launch of Poomb Creatures on IOS & Android**
  * **Implement in-game monetizations (google & apple)**
  * Begin integrating community feedback into game updates.
  * Major marketing campaigns with influencers, telegram channels, ambassadors, and targeted ads.
  * Poomb Site app
  * Presale site
  * Patent of Toy 🧸

  **December 2024**:

  * Start the presale of the physical toy on December 1 (St. Nicholas Gifts).
  * Continue marketing efforts to maintain post-launch momentum.
  * Finalize in-game features, including mini-games and player-driven events.
  * Prepare for the token presale and official release of the in-game economy.
  * 24th of December soft launch of new mechanics&#x20;
  * **$1,000,000+** has been invested in the project with our own funds.

***

#### **Q1-Q4 2025: Growth, Feature Expansion, and Player Retention**

* **Q1 2025**:
  * **Launch Public Sale with major tier 1 exchanges and launchpads**
  * **Expand closed beta testing** to wider audiences.
  * Launch PvP modes and additional mini-games.
  * **Soft integration of NFT marketplace**, enhancing trading of in-game assets.
  * Execute a global marketing campaign focused on community growth and user retention.
  * Marketing push via Media & telegram channels
  * Seed rounds
  * **Listing COGA tokens** on multiple exchanges.
* **Q2 2025**:
  * Release of major **seasonal in-game events** to drive player engagement.
  * Soft launch of Poomb Creatures mobile game on Android & iOS
  * Partner with **gaming influencers** and start building a **player-led economy** using COGA tokens.
  * Launch the NFT marketplace website
  * Develop early **cross-chain compatibility** (Ethereum, Polygon)
  * **Increase project profitability by 30%** due to enhanced gameplay, player retention, and monetization.
  * **Raise token capitalization by 30%.**
* **Q3-Q4 2025**:
  * Attend **five major crypto conferences** to increase exposure.
  * Introduce **multiplayer cooperative gameplay**.
  * **Game economy capitalization target of $5 million** and explore the game economy reaching $10 million.
  * Integrate **guild systems** for competitive and cooperative gaming.
  * Host the first major **global tournament** for PvP battles.
  * **Scale the NFT marketplace** to include user-created assets.
  * COMET Marketcap **$136,784,127**
    * Optimistic forecast $410,352,382
    * Neutral forecast $136,784,127
    * Pessimistic forecast $68,392,064
  * COMET Token Price Assumptions $0.14
    * Optimistic forecast $0.43
    * Neutral forecast $0.14
    * Pessimistic forecast $0.07

***

#### **2026: Expansion into the Metaverse and VR/AR**

* **Q1-Q2 2026**:
  * Launch of **cross-platform functionality** for mobile, PC, and VR/AR gaming.
  * Expand metaverse integration: **Poomb Creatures Metaverse** begins to operate within platforms like **The Sandbox** and **Decentraland**.
  * Enable players to **create and sell custom content**, skins, and pets.
* **Q3-Q4 2026**:
  * Launch DAO governance, allowing players to vote on updates, events, and game developments.
  * Expand the player base to **2 million active users**.
  * Integrate AI-enhanced characters that adapt to player behavior dynamically.
  * **Popularize GameFi**, focusing on educating users about blockchain games.
  * Scale the **gaming community** by ensuring transparency, security, and providing an open-source product.
  * Introduce a new "metaverse experience," with **Poomb-based virtual worlds** and integration of **VR/AR headsets**.
  * COMET Marketcap **$305,046,517**
    * Optimistic forecast $915,139,552
    * Neutral forecast $305,046,517
    * Pessimistic forecast $152,523,259
  * COMET Token Price Assumptions  $0.35
    * Optimistic forecast $1.05
    * Neutral forecast $0.35
    * Pessimistic forecast $0.17<br>

***

#### **2027: Player-Driven Content and Decentralization**

* **Q1-Q2 2027**:
  * Introduce **player-driven content creation** with tools for developing custom in-game items and environments.
  * Launch **cross-game asset transfers** where players can move NFTs and assets between Poomb Creatures and other blockchain games.
* **Q3-Q4 2027**:
  * Release **VR/AR integration** for more immersive experiences, especially in PvP modes and seasonal events.
  * Expand **community governance** to further decentralize game decisions.
  * Explore **cross-reality multiplayer** with integrated real-world and metaverse features.
* COMET Marketcap **$565,482,692**
  * Optimistic forecast $1,696,448,076
  * Neutral forecast $565,482,692
  * Pessimistic forecast $282,741,346
* COMET Token Price Assumptions $0.68
  * Optimistic forecast $2.04
  * Neutral forecast $0.68
  * Pessimistic forecast $0.34

***

#### **2028: Blockchain Evolution and Console Release**

* **Q1-Q2 2028**:
  * Launch a **dedicated blockchain** for Poomb Creatures but not only, ensuring scalability for millions of transactions.
  * Release a **crypto gaming device,** for farming and mining tokens, powered by blockchain for seamless in-game transactions and asset ownership.
* **Q3-Q4 2028**:
  * Introduce a **player-owned virtual land system**, allowing users to create and trade digital real estate.
  * **Esports expansion**: Begin hosting large-scale competitive PvP tournaments with substantial rewards and sponsorship.

***

#### **2029: AI-Driven Gameplay and Player Economy**

* **Q1-Q2 2029**:
  * Implement **AI companions** that adapt to players’ actions and learn over time, enhancing personalized gameplay experiences.
  * Create a **sandbox mode** for users to build their own levels and share with the community.
  * Reach **10 million active users** across the platform.
* **Q3-Q4 2029**:
  * Expand the Poomb Creatures **virtual worlds** and enable cross-game interactions within the metaverse.
  * Introduce **cross-reality gameplay**, blending virtual, augmented, and real-world experiences.

***

#### **2030: Full Decentralization and AI-Generated Content**

* **Full Year 2030**:
  * Launch **fully decentralized in-game economies** with player-governed economies and market functions.
  * Explore **AI-generated virtual worlds**, offering players evolving and adaptive environments unique to their gameplay.
  * Solidify **Poomb Creatures** as a leader in the Play-to-Earn economy with full ownership and decentralized governance.
  * Our 2030 goal is nothing short of intergalactic domination—well, of the Web3 gaming universe, at least! We aim to blend fun, technology, and community into an ecosystem that's as immersive as it is profitable. And, who knows? With all the buzz we’ll create by then, we might just throw our hat into the U.S. elections for a little fun. After all, if we can conquer the metaverse, what’s stopping us from the White House? 😄


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